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#1 Posted : Monday, May 7, 2018 9:58:28 AM(UTC)

Rank: Newbie

Groups: Registered
Joined: 5/7/2018(UTC)
Posts: 1

I have a simple augmented reality app in mind. But it appears there are no AR features available in Mobile Together, at least natively.

I have been researching the possible solutions provided by numerous platforms and SDK's (but I'm not sufficiently proficient in any of the necessary development languages - hence the attractiveness of Mobile Together!)

The closest solution I have found is EasyAR. As my AR app would have light usage, I can benefit from the free cloud storage database and cloud recognition tier. A relatively recent code sample on the EasyAR website demonstrates augmented reality over the web (by accessing the camera through the Safari browser). I have managed to get this partly working but regretably, Apple is quite restrictive when it comes to automatically playing audio over the web, which my app would require. Hence it appears a native (iOS) app is my only option where full control over streaming or downloading/playing media files can be fully controlled.

So 2 questions:
1) Is there any likelihood of Mobile Together supporting platforms such as EasyAR through their SDK's?
2) Is there any way to get Mobile Together to create an app that can utilise AR functionality over the web - specifically, I need image recognition and the ability to play associated audio.

Any pointers appreciated.

Editted below for additionaol info/context . .
For reference/interest:

The key js function enables a captured image from live camera video to be sent to the cloud (given url) for recognition processing:
this.captureVideo = function() {
canvasContext.drawImage(videoElement, 0, 0, videoSetting.width, videoSetting.height);
return canvasElement.toDataURL('image/jpeg', 0.5).split('base64,')[1];

Maybe the barcode scanning action could be enhanced to emulate this cloud recognition function?
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